Aurora Feint The Beginning

Two reviews today, as its the first day of the blog and all.

"Compete with your friends in an epic fantasy world. Play exciting puzzle games, level up your character, and collect magical items! Experience the world of Aurora Feint. The begging is the first episode in what will become an MMO exclusively for the iPhone."

Aurora Feint appears, at first glance, to be a unholy union of Runescape and Tetris. And it, indeed, has elements from both. But even after playing your first game of it, it shows itself to be much more.

The game starts with the map, showing the major areas in Aura Feint. The Mine, The Store, The Smith, and the Tower. Upon your first play, a tutorial guids you through the basics of play, starting with the mine.

The mine is the "center" element of Aurora Feint. You will spend most of your time here, matching series of blocks. A simple task, really, with a few twists. It utilities the iMobile devices built in accelerometer, allowing you to work in two directions by twisting your device. It also makes good use of the graphical capabilities of the iMobiles, making each explosion quite satisfying to watch.
Now, this isnt to say the game is without flaws. The game itself is still buggy, even after the recent upgrade, and it still lacks afore promiced multiplayer. But: The game is free. It is, by far, the best free application I have yet used on my iMobile, and it is still in its early stages. With the three differant game types, Mining, Smithing, and Magic, it will take you a long time to even begin to reach the cap at Catigory 7 (Update: It seems that this cap may have been removed in the recent upgrade) and finish this game.





Worth hours of gameplay, and for being free, I give Aurora Feint my first full 5/5 and plan to review again upon future updates.



Keep up the good work, guys.